Mau: A Card Game of Memory, Reflexes, and Patience

by R.C. Underwood
revised 20.jun.04
http://reality.sgi.com/rcu/mau.html

Mau is a card game similar to Uno, not for the faint of heart. Mau requires nerve, precision, and speed and thrives in those with the ability to detach themselves in a not un-Zen-like way from their egos. Becoming frustrated or defensive leads to failure. Only the quick serene mind will win the game. There are those who love Mau and play it obscenely well, and there are those who hate Mau and almost drew blood the one time they played it. Caution: People who seem normally sanguine and balanced may reveal a competitive or violent streak while playing Mau (sorry, I can't take responsibility for anyone's actions but my own). Any way you slice it, playing Mau for the first time can be a landmark life experience.

The origin of Mau is a mystery. The story I heard in 1990 was that Mau was invented by a New Jersey native, from whom it transferred somehow to some M.I.T. graduate students, one of whom (perhaps Jeff Keller) then brought Mau to the University of California at Santa Cruz, where the virus spread around Silicon Valley and the Bay Area. But Chris Soeffner claims that Mau has existed for more than 30 years. "I always thought that it was invented in Germany, where it is played extensively by kids of all ages," writes Chris. James Lockman reports, "I learned [Mao (sic)] on a plane to Italy from some of my Yale Band chums. Where they got it, I do not know." Ginger Ogle says "I learned mau mau while traveling in Europe in 1973. Some Germans taught it to us and told us the name comes from a bloodthirsty and ruthless (New Guinean? African?) tribe called the Mau Maus. We spent many hours playing mau mau - Germans, Brits, Italians and Danes all seemed to know the game. So it has been around for at least that long!" And Darryl McCollum spins this fanciful yarn: "I and many acquaintances in the U.S. Navy were playing a very similar game in 1986 while stationed in Antarctica. In 1986 I formally wrote the rules to the version which we had been playing. We called the game Mau Mau in honor of one of our shipmates' then recent visit to Mombasa and his introduction to the Mau Mau of Kenya." (I'm not kidding. These are actual emails.) The truth is out there, Scully.

Here is my rendition of the rules of Mau:

Play goes roughly like this: the dealer deals everyone the same number of cards, flips the top card on the deck, and play proceeds clockwise with the person next to the dealer. Each person either plays a card that matches the top card's rank (number) or suit (clubs, spades, hearts, diamonds) or draws one card from the deck. The object is to get rid of your cards.

To make things a little more interesting, there are 5 special ranks: aces, sevens, eights, jacks, and jokers.

Okay, so we've got aces which reverse direction, sevens which are draw-two, eights which skip, jacks which anyone calls wild, and jokers which are a wild race. Sounds like Uno, right?

Well, to twist the screws a bit more, we throw in a bit of sadistic verbal nonsense inspired by Roberts' Rules of Order and Monty Python:

"Whoa," you may be thinking, "This is insane. How can this be fun?" Well, let's take a look at a sample round. Here we have three players:

MADHAVAN: What? Are we playing this stupid Mau game again? I don't know why I let you talk me into this, RCU.

RCU: (finishes dealing, say, nine cards to each player) Pipe down, Mau Boy. (flips over the first card: ace of spades) Ace spade. (sotto voce) Normally play would proceed clockwise, and the first person to play would be to the dealer's left, but here the first card played was an ace, which reversed direction of play.

IAN: (counterclockwise to [right of] RCU, plays seven of spades) Spade.

MADHAVAN: (to right of Ian, wrinkles brow in consternation) Fuh--I mean, um, shoot. (studies hand, searching for a seven)

IAN: Oom papa mau mau! Bang! Swish! Wa-hoo!

RCU: (rolling eyes) Note that no rule prevents players from spurious outbursts intended to distract. Note also that Madhavan wisely refrained from cursing.

MADHAVAN: (reluctantly draws two cards) I'll get you, Ian.

RCU: (to right of Madhavan, plays seven of diamonds) Let's see if Ian has any diamonds.

IAN: Is it my turn?

MADHAVAN: (crowing puerilely) Ha! Penalty: asking a question. Draw a card, Ian.

IAN: (nonchalantly) Just giving you a friendly crutch, my dear boy. (draws a penalty card for asking a question, then plays seven of clubs)

MADHAVAN: (frustrated) Hey! (draws four cards, one at a time, two for the seven of diamonds and two for the seven of clubs)

You get the idea. The insipid rules defy memorization yet they pile up on top of each other in a way that demands concentration. And there are just a few more rules intended to accelerate card attrition, direction reversals, and general hysteria:

Spamming is playing the exact same card (same rank and suit) on another card out of turn and saying "Spam" or, in some cases, "Wonderful Spam." (You must play with multiple decks to spam.) Think about all those aces reversing direction, all those jokers causing adrenaline-charged slap races, and all those additional sevens and eights, and you can start to see the maniacal possibilities. Here are the rules of spamming:

Several people have emailed me about other rules since I wrote this page originally. The ones I found most amusing follow. Note that some of these contradict the above rules so you may need to alter them before playing with these, while other rules could simply be added to make the above game more fun:

Phew. If you are acquainted with Mau and observe some rule missing on this page, please feel free to email me and I'll update this page. Note: Emails to me during December 2003 or January 2004 were inadvertently erased before I read them; if you're inclined, feel free to resend your message. The set of rules presented here is not the reduced axiomatic set, in that some are actually consequences of other rules, but this is the way my mind remembers them. Have fun!

More Mau references: